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Sinopse

Patrick Blenkarn & Milton Lim

asses.masses

September

2025

national premiere

Sat
27

Sinopse

asses.masses is a custom video game designed to be played from beginning to end by a live audience, one person at a time. It’s a 7+ hour epic story of a herd of unemployed donkeys trying to get their jobs back, all while navigating the perils of a post-Industrial society in which they’ve been made redundant. Cheeky, political, and best described as Animal Farm meets Pokémon meets Final Fantasy, asses.masses puts the control(ler) in its audience’s hands and asks them to discover the space between the work that defines us and the play that frees us.

This performance is a group game, in which everyone can play if they want to. Its duration is variable, depending entirely on the audience's choices throughout the game. There will be four intermissions: food and drinks will be served during each one. asses.masses addresses sensitive content, including topics related to mental health, suicide, police violence, simulated sexual acts and the use of inappropriate language.


work

video games

donkeys

In an auditorium, we see an audience watching the game projected on a large screen. In front of the audience, a person plays from a pulpit.

© Vivien Gaumond

Colour photograph. In an auditorium, a person on a lectern, illuminated by a spotlight, plays in front of a crowded audience.

© DR

Colour photograph. In an auditorium, an audience plays asses.masses. A screen with the game projected onto it takes up most of the screen. On the screen, several donkeys are travelling along a path.

© Francisco Castro Pizzo

Screenshot of the game asses.masses. In it, a grey donkey walks along a stone path, between poppies and rock formations.

© DR

Info sobre horário e bilhetes

Sat

27.09

15:00

RivoliSmall Auditorium

tickets

Aditional info

  • Price 
    12€
  • Duration 
    7h30 with 4 intermissions
  • Age rating 
    14+
  • Additional information
    Text in Portuguese

Author's bio text

Patrick Blenkarn and Milton Lim are conceptual artists exploring urgent questions around the social value of art, digital labour, and the political potential of games. Mixing their backgrounds in performance, philosophy, psychology, and digital media, their collaborations have manifested in video games, participatory installations, digital archives, and card games. In addition to their asses.masses, Patrick and Milton are also the co-founders of the Canadian national video archive of performance (videocan) and the co-creators behind a performing arts economy trading card game (culturecapital), a role playing game about cultural design (FARCE), and an escape room intervention in a German museum (FUNFUG FORUM). Their projects have been presented across Canada, as well as in Germany, Argentina, Mexico, Italy, the United Kingdom and the USA, in English, French, Italian, Catalan, German, and Spanish. Their next project, dam.nation, follows the true story of twenty Canadian beavers acquired by the Argentinian government in 1946.

Ficha Técnica

  • Co-direction, text, programming, pixel art, 2D animation
    Patrick Blenkarn

    Co-direction, text, sound design, video, shaders, 3D visual effects
    Milton Lim

    Dramaturgy, text, touring producer
    Laurel Green

    Original music and sound design
    David Mesiha

    Pixel art, 2D animation
    Clarissa Picolo, William Roth

    3D environments
    Ariadne Sage

    Additional programming
    Samuel Reinhart

    Portuguese translation
    Clarissa Picolo

  • Tour operators
    Patrick Blenkarn, Milton Lim, Laurel Green, David Mesiha, Stéphane Noel

    International distribution
    Stéphane Noël / Materialise

    Created with support from
    Shadbolt Centre for the Arts, The Theatre Centre, VIVO Media Arts, Embassy of Canada to Argentina and Paraguay

    Developed with the funding support from
    Creative BC, the British Columbia Arts Council, and Canada Council for the Arts

    Produced in association with
    National Arts Centre of Canada’s National Creation Fund

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